Thursday, 1 October 2015

bloop study, totally butchered the likeness but was more focused with this colour thing.

What I learnt from this, be very subtle with your values on skin


eh


Wednesday, 30 September 2015

decided to put a pause on the painting. I don't feel like i'm learning anything from it and having a hard time making any progress with it because of my lack of knowledge. I need to go back to basics and also I need to reread that androidarts tut.

These are just some of my notes I have no idea if they are right. Probably wont be able to read it anyway looking at the resolution



But what Ive learnt is that if you want to change colour you should consider desaturating it a bit otherwise the two colours will be too strong against each other making it very jarring, Also adding RGB together gives  white so in real life so I think that desaturating it a bit helps with integrating  the colours.

And colour perception, something about opposite colours, still trying to figure it out. haha super obscure..

Still trying to figure out how to use the hue slider so that i dont have to use the rgb ones.

edit: Something i've always had trouble with was trying to paint something that is normally associated with a colour (an apple is red, etc) and fitting it into a scene that had different colours.

Today I was standing on my driveway thinking about this, and it kind of makes sense to use a limited palette. You are hardly ever going to get a situation where the source of light is all types of different colours.

For example the sky gives a blue tint to everything on a sunny midday. So a green tree would not be flat out green because the blue and green are adding together. And if we remember, when colours add they become less saturated.
Therefore it depends on the strength of the tint. In the Lords of the rings example the blue tint is very strong which is why gandalfs skin isnt even in the pink hue range. In fact it is all in the blue range, so how would I make it pink. If I wanted to create a pink hue in a blue tinted scene I would have the blue desaturated leaning towards the red. What not to do is pick pink and go down the hue slider because you are picking a colour that would not occur in a heavily blue tinted scene.

And thats why I keep hearing that in digital you have too many colours to choose from, the freedom helps make wrong choices. Sorry if none of this makes sense or isnt even right :P.


Wednesday, 23 September 2015

Trying to paint regularly at least for 30mins to and hour.

 

 




Also finished hanzo quite a while ago, just need to make presentation shots,

Friday, 17 July 2015

little update.

Blocking in my textures. And a little work on the zombie

Edit: Derp orange skin and lighting








Saturday, 11 July 2015

 wooooooshh! havent updated this blog in a while. But still quietly working on my art. I've been learning a lot these past few months. Which means I become even more stupid lol....

This is a zombie based on the concept by Max Davenport. https://maxdavenport.files.wordpress.com/2012/06/grundar.jpg
https://maxdavenport.wordpress.com/
Dude's a beast.

I did this to learn the pipeline with all the different maps (also the topology is rushed). Textures still need work, Like alot of work. First time ever normal mapping something, So much fun to spin a low poly with a normal map applied!


I gave up trying to concept an Overwatch character. My design skill are still too weak :<. Need to work on done for sure!. Then after that I tried to make a character for a while but had to scrap it because it was no where near what I wanted. I rushed it too early and so my foundation was wobbly. 

So I decided to try again and make a Hanzo from overwatch. Currently at the packing uvs stage, test bakes all done. And then on to texturing!




And a few things I want to work on after I complete Hanzo. These aren't priority so Ive been slowly chipping on these during night/breaks. 

Darksiders 2 concept by Dawid Frederik
It's a mash up of two concepts but I might change concept. *shrug*



Overall I wish I could get faster but I guess that will take some time. Oh yeah and if interested heres my tumblr, usually pot non wip things there http://hidaew.tumblr.com/



Friday, 23 January 2015

Fooling around with transposemaster. It's pretty cool but hitting a limit on what I can do with the pose without having to sculpt parts (which makes sense). 


Thursday, 22 January 2015

So uh my supersonic runner has aged a little bit. I'm wondering whether I should a a defibrillator on his back but I can't come up with a design that I like




Tuesday, 13 January 2015

Didn't want to get stuck concepting and not have a model. Still needs polish, characterization and her 3/4 view looks a bit iffy



Friday, 9 January 2015

cubebrush supersonic wip02

edit: just another update
Got my base for the cubebrush contest. Now I need to exaggerate stuff




 Rounnndd 3!…man concepting is so hard…some of these are just casual clothing but I’m just trying to get the idea out of my head. Trying to focus on using less unnecessary detail.

I'm actually bouncing three ideas.

1. Character who joins Overwatch for the publicity
2. Character from the slums who builds a hwacha
3. Victorian era character.

I really want to incorporate the hwacha somehow but I still need to develop more.

And started the character model because, well, I want to be a character artist.

Tuesday, 6 January 2015

Herp. So I need to figure out how to organize this and tumblr...

but for now
new cubebrush comp! and development on my main project.

Tried to figure out why my concept didn’t fit the universe. I think it’s two things. Their characters have “culture” and parts were not identifiable to real world.

Saturday, 3 January 2015



Starting a new character. The three things I want to hit with this character are,

1. Create a character that fits into the Overwatch universe.
2.Female
3.Learn pea bee arrhh

Also I think im going to put all my wips in blogger and all the finished pieces/sketechs and studies on tumblr.